Search Issue Tracker
Fixed in 1.0.0-preview.15
Votes
0
Found in [Package]
1.0.0-preview.14
Issue ID
1360086
Regression
No
UI Toolkit vertical slider snaps to values when dragging slider
How to reproduce:
1. Open the user's attached project
2. Open scene Scenes/SampleScene
3. Open the Game view window
4. Enable "Maximize On Play" in the Game view Control bar
5. Press the Play button
6. In the Game view, drag the horizontal slider
7. Drag the vertical slider
Expected result: vertical slider slides in smooth increments, such as the horizontal slider
Actual result: vertical slider snaps to large steps (length of slider is divided into 10 steps)
Reproducible with: 1.0.0-preview.14 (2020.3.15f1)
Not reproducible with: 1.0.0-preview.15, 1.0.0-preview.16 (2020.3.17f1, 2021.1.18f1), built-in (2021.2.0b9, 2022.1.0a6)
Could not test with: 2019.4.30f1 (UI Toolkit package not available)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Freeze on DynamicHeapAllocator::InitializeMemoryRegion when entering Play mode in a specific scene
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
Resolution Note (fix version 1.0.0-preview.15):
Fixed in 1.0.0-preview.15