Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.0.0-preview.14
Issue ID
1344396
Regression
No
[UI Toolkit] MouseEnterEvent/MouseOutEvent is called repeatedly when using ITransitionAnimations' Scale animation on Button
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. Mouse over the Button
4. Inspect the logs in the Console Window
Expected result: MouseEnterEvent/MouseOutEvent is triggered once when hovering over/moving away from the Button
Actual result: MouseEnterEvent/MouseOutEvent is called multiple times
Reproducible with: 1.0.0-preview.14 (2020.3.13f1, 2021.1.14f1), 2021.2.0b1, 2022.1.0a1
Couldn't test with: 2019.4.28f1 (UI Toolkit not available)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Fixed in Unity 2022.1.0a3 and versions above