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Under Consideration for 6000.5.X

Votes

0

Found in

6000.0.65f1

6000.3.4f1

6000.4.0b5

6000.5.0a5

Issue ID

UUM-130869

Regression

No

UI Toolkit Custom Shaders shows incorrect previews for Preview and Combine Nodes when inputting the Default Solid B channel

UI Toolkit Graphics

-

How to reproduce:
1. Create a new Unity URP project
2. Create a UI Shader Graph
3. Import the attached “Default_solid_b” shader
4. Open the shader
5. Observe the Preview and Combine Nodes

Actual result: The preview of the Preview Node in which the channel B goes into is displayed half white and half black, and the Combine Node's preview is half white and half yellow
Expected result: The preview of the Preview Node in which the channel B goes into is displayed fully white, and the Combine Node's preview is fully white

Reproducible with: 6000.3.0b6, 6000.3.2f1, 6000.4.0b2, 6000.5.0a3
Could not test with: 2022.69.f1, 2023.1.0a1, 6000.0.64f1 (UITK ShaderGraph was introduced in Unity 6000.3.0b6)

Reproducible on: Windows 11
Not reproducible on: No other environments tested

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