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By Design

Votes

0

Found in

6000.1.2f1

6000.2.0a10

Issue ID

UUM-104543

Regression

Yes

UI GameObjects don't maintain their original position in the Canvas when converted into a Prefab

-

How to reproduce:
1. Create a new Unity project with the Universal 3D (URP) template
2. Open the “SampleScene“
3. In the Hierarchy window, navigate to “UI > Toggle”
4. Ensure the "Toggle" GameObject is centered in the Scene view
5. Drag the “Toggle“ GameObject from the Hierarchy window to the Project window
6. Delete the “Toggle“ GameObject from the Hierarchy window
7. Drag the "Toggle" prefab from the Project window onto the "Canvas" GameObject in the Hierarchy window
8. Observe the position of the “Toggle“ GameObject in the Scene view

Expected result: The “Toggle“ is in the center
Actual result: The “Toggle“ is in the bottom left area

Reproducible with: 6000.1.0b3, 6000.1.2f1, 6000.2.0a10
Not reproducible with: 2021.3.51f1, 2022.3.62f1, 6000.0.48f1, 6000.1.0b2

Reproducible on: MacOS 15.3 (M4), MacOS 14.7 (M4) (by user)
Not reproducible on: No other environments tested

  1. Resolution Note:

    Placement of objects in the scene has now been unified under the 3D Placement Rules preference. The expected behaviour described in this ticket was an unexpected side effect of the previous implementation.

    The implementation is working as designed, but we will log the complaint here as Product Feedback so this can be considered in any future placement work

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