Search Issue Tracker
Fixed
Votes
0
Found in
6000.1.2f1
6000.2.0a10
Issue ID
UUM-104543
Regression
Yes
UI GameObjects don't maintain their original position in the Canvas when converted into a Prefab
How to reproduce:
1. Create a new Unity project with the Universal 3D (URP) template
2. Open the “SampleScene“
3. In the Hierarchy window, navigate to “UI > Toggle”
4. Ensure the "Toggle" GameObject is centered in the Scene view
5. Drag the “Toggle“ GameObject from the Hierarchy window to the Project window
6. Delete the “Toggle“ GameObject from the Hierarchy window
7. Drag the "Toggle" prefab from the Project window onto the "Canvas" GameObject in the Hierarchy window
8. Observe the position of the “Toggle“ GameObject in the Scene view
Expected result: The “Toggle“ is in the center
Actual result: The “Toggle“ is in the bottom left area
Reproducible with: 6000.1.0b3, 6000.1.2f1, 6000.2.0a10
Not reproducible with: 2021.3.51f1, 2022.3.62f1, 6000.0.48f1, 6000.1.0b2
Reproducible on: MacOS 15.3 (M4), MacOS 14.7 (M4) (by user)
Not reproducible on: No other environments tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Property names are not truncated in the Add Property dropdown in the Animation window when the Long Property name does not fit
- [iOS] High CPU load when device keyboard is open
- Selected Animation clip in the Animation window changes when the Domain Reload is triggered
- Animation window scrollbar keeps resetting when the scrollbar width is changed after adding an event
- LocalizationSettings.InitializationOperation hangs when re-entering Play Mode with Domain Reload disabled
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-104560