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Votes
0
Found in
1.17.0
Issue ID
UUM-131559
Regression
No
Trigger button values are looped when using XboxOne controller over USB with Input System on Mac
How to reproduce:
1. Connect a XboxOne controller via usb on mac
2. Create an Unity project
3. Install Input System package [com.unity.inputsystem]
4. Add any 3d Object
5. In the Inspector window, add Player Input component and open Input Debugger
6. in the Input Debugger window, select “XboxGamepadMacOSNative”
7. Observe the “XboxGamepadMacOSNative” window
Actual result: The trigger press value goes from 0 to 1
Expected result: The trigger press value goes from 0 to 1 four times in a row, every 1/4 press of the button the value goes from 0 to 1
Reproducible with: 1.15.0 (6000.0.65f1), 1.17.0 (6000.0.65f1, 6000.3.3f1, 6000.4.0b3, 6000.5.0a4)
Could not test with: 1.14.0 (6000.0.65f1) (Wasn’t able to get XboxGamepadMacOSNative option for the controller, Bluetooth worked fine, but USB connection didn’t work)
Reproducible environment: macOS 26.1 (M1 Pro)
Not reproducible environment: No other environment tested
Note: To install packages go to Windows → Package Manager → Package Manager, press plus on top left and install by technical name, in the first line type package name
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