Search Issue Tracker
Fixed
Fixed in 2023.1.X, 2023.1.0a13
Votes
0
Found in
2020.3.37f1
2021.3.7f1
2022.1.11f1
2022.2.0b3
2023.1.0a4
Issue ID
UUM-10035
Regression
No
Trail Material is not in the Renderer tab of Particle System if GameObject has a trail and is a prefab
How to reproduce:
1. Create a new project
2. In the Hierarchy window create a new GameObject
3. In the Inspector window add a “Particle System” Component
4. Move GameObject to the Project window to make a Prefab
5. Select a Prefab in a Project window
6. In the Inspector window enable “Trails” of the “Particle System” Component
7. Open the “Renderer” tab and observe the result
Expected result: Trail Material is in the “Renderer” tab
Actual result: Trail Material is not in the “Renderer” tab
Reproducible with: 2020.3.37f1, 2021.3.7f1, 2022.1.11f1, 2022.2.0b3, 2023.1.0a4
Reproduced on: macOS 12.4 (Intel)
Note: Not reproducible with a non-prefab GameObject
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
Resolution Note (fix version 2023.1):
Fixed in: 2023.1.0a13