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Fixed in 2022.1.X

Fixed in 2021.2.X

Votes

70

Found in

2021.2.1f1

2022.1.0a12

2022.1.0a13

Issue ID

1374532

Regression

Yes

Tool handles are invisible in Scene View when certain objects are selected

Scene/Game View

-

Steps to reproduce:
1. Create a new project
2. Create or select Main Camera in Hierarchy
3. Select Move Tool in Scene View
4. Observe Scene View

Expected result: Move Tool handles appear in Scene View and selected object can be moved
Actual result: Move Tool handles are not rendered

Reproduced with: 2022.1.0a13, 2021.2.1f1
Didn't reproduce with: 2022.1.0a12, 2021.2.0b17, 2021.1.27f1, 2020.3.21f1, 2019.4.32f1

Note:
Affects Move, Rotate, Scale, Rect, Transform tool handles
Handles are rendered as expect for specific objects (e.g. empty gameobject, cube, etc.), but not for others (e.g. camera, directional light, etc.)

  1. Resolution Note (fix version 2022.1):

    Fixed in 2022.1.0a15

  2. Resolution Note (fix version 2021.2):

    Fixed in 2021.2.3f1

Comments (23)

  1. syros

    Nov 25, 2021 22:28

    Hey all, after another clean instalation and migration of our project , I have to confirm in Unity 2021.2.3f1 all these UI issuses are fixed.

  2. syros

    Nov 24, 2021 08:36

    I also tested with 2021.2.3f1 , still not fixed, we have this bug messing up with Houdini HDA curve editor as well, makes all our HDAs useless. we need a fix for this ASAP, cheers \m/

  3. EnriqueGato

    Nov 20, 2021 20:06

    I just installed 2021.2.3f and this is still broken. It was supposed to be fixed on this version. Anyone saw the problem fixed?

  4. tatoforever

    Nov 18, 2021 10:49

    Light Gizmos in URP 12.1 and Unity 2021.2.2f1 completely dissapeared, can't work on my project.

  5. Lyme59

    Nov 17, 2021 23:14

    Like others said, disabling the gizmo handles actually enables them. This is done in the 'gizmo' drop-down menu in the scene view: click the show/hide checkbox of the relevant gizmo.

    This breaks secondary gizmos however. For example, disabling the light probe gizmo enables the light probe handles, but disables the handles of individual light nodes.

  6. FussenKuh

    Nov 17, 2021 23:10

    Is this bug also related to grid components not rendering the grid correctly in the scene view? I recently updated to 2021.2.1f1, noticed this gizmos problem, AND also noticed that when I select a GameObject in my Hierarchy, the view of its grid is also completely useless. A grid with cell sizes of 1,1,1 basically shows up in the scene view as a large solid gray shape skewed up and to the left. If I change the cell sizes to something larger, say 50,50,50 it more closely resembles what 1,1,1 *should* look like (though, still skewed).

    I can reproduce this behavior in a new, clean project as well as my upgraded project.

    I'm assuming that my grid problem, the UI issue mentioned by Lolium, and this bug all have the same root cause

  7. Curt

    Nov 16, 2021 17:58

    Same problem. Would appreciate a fix please.

  8. a_loupas

    Nov 16, 2021 15:27

  9. Alex_Petersilie

    Nov 16, 2021 14:03

    As WARPEDPIPE said, it also affects UI elements

  10. Spellbound

    Nov 16, 2021 10:03

    Custom handles also won't show up in 2021.2.1 and 2021.2.2. Tested with Handles.PositionHandle and Handles.FreeMoveHandle.

    Turning off scene view gizmo display won't resolve this issue.

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