Search Issue Tracker
Fixed
Fixed in 2022.2.16f1, 2023.1.0b11, 2023.2.0a6
Votes
0
Found in
2021.3.16f1
2022.2.1f1
2023.1.0a24
2023.2.0a1
Issue ID
UUM-22663
Regression
No
FontAsset.HasCharacter overloads are missing UTF32 support
Reproduction steps
1. Open the attached user's project "TextMeshPro-UTF32.zip"
2. Observe the compile error:
error CS1503: Argument 1: cannot convert from 'int' to 'char' for font.HasCharacter(character: 0x1F44B, searchFallbacks: true)
Expected: for TMP HasCharacter to have a way to check Unicode characters with searchFallbacks
Actual: TMP_FontAsset.HasCharacter overloads are missing UTF32 support
Reproducible on: TMP 3.0.6 (2020.3.41f1, 2021.3.16f1, 2022.2.2f1, 2023.1.0a24)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 2023.1.0b11):
FontAsset.HasCharacter now supports UTF32
Resolution Note (fix version 2022.2.16f1):
FontAsset.HasCharacter now supports UTF32