Search Issue Tracker
By Design
Votes
0
Found in
2022.2.18f1
2023.1.0b15
2023.2.0a13
Issue ID
UUM-35570
Regression
No
[TMP] New lines are not considered when using truncation
Reproduction steps:
1. Open project “TMP floating text bug report.zip”
2. Open “scene”
3. Enter Play Mode
4. Observe the Game view
Expected result: the text on the left side does not float out of the boundaries of the blue square once it fills up the available space (behaves as text on the right)
Actual result: the text on the left side floats out of the boundaries of the blue square
Reproducible with: 2020.3.48f1, 2021.3.24f1, 2022.2.18f1, 2023.1.0b15, 2023.2.0a13
Reproducible on: macOS Ventura 13.2.1 (Intel)
Note: also reproducible in Standalone Player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UV channels render with visual artifacts when 8-bit UV bit depth is used on ParticleSystem Meshes
- Selection in Entities Archetypes window changes when "Show Empty Archetypes" is toggled
- NullReferenceException is thrown when assigning a Lens Flare SRP asset to a Lens Flare Data SRP element
- [Linux] “Toggle Sprite Editor locks” button icon is blurry in Sprite Editor window
- There is no space after the “official forum” hyperlink in the Universal 3D samples template’s tutorials when the Support tutorial step 3 is opened
Resolution Note:
By default, text wrapping mode will not consider the trailing white spaces for the layout. Changing the Text Wrapping Mode to Preserve Whitespaces achieves the desired result.