Search Issue Tracker
Fixed in 3.2.0-pre.3
Votes
1
Found in [Package]
3.2.0-pre.2
Issue ID
1394817
Regression
No
[TMP] HasCharacters() is always returning false when the accessed font has not been used already
How to reproduce:
1. Download the attached project "1394817.zip"
2. Build and Run on standalone/mobile platform
3. Observe the text in the top left corner of the app
Expected result: The text prints "Has character a: True"
Actual result: The text prints "Has character a: False"
Reproducible with: 2.1.4, 2.2.0-preview.2 (2019.4.34f1), 3.0.6, 3.2.0-pre.2 (2020.3.26f1, 2021.2.9f1, 2022.1.0b5, 2022.2.0a3)
Could not test with: 4.0.0-pre.1 (2022.1.0b5, 2022.2.0a3) (fonts are broken with this package)
Notes:
- Reproducible in Editor and standalone/mobile builds with TMP 2.2.0-preview.2 and 3.2.0-pre.2
- Only reproducible in standalone and mobile builds with TMP 2.2.0-preview.1, 3.2.0-pre.1 and lower
- Reproducible with fonts that have not been used
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Audio Mixer does not change volume when lowering volume on an Audio Mixer loaded from AssetBundles
- Error “Value cannot be null. Parameter name: key UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)” thrown and Addressables build fails when "Include in Build" is disabled and using Addressables For Android package
- “error CS0433: The type 'CodeBinaryOperatorType' exists in both 'System.CodeDom and 'System" compilation errors are thrown when opening a specific project
- Metal Vertex Shader warning is being thrown when creating a VR Template Project
- Asset database warning is thrown when declaring font variable in the USS text file
Resolution Note (fix version 3.2.0-pre.3):
Fixed in: 3.2.0-pre.3