Search Issue Tracker
By Design
Votes
0
Found in
2021.3.19f1
2022.2.10f1
2023.1.0b5
2023.2.0a4
Issue ID
UUM-31356
Regression
No
TMP Font Asset Character Sequence is not updated when Atlas Population Mode is set to Dynamic
Reproduction steps:
1. Open the attached project “TextNoUpdate“
2. Select “Text (TMP)” in the Hierarchy window
3. Set the Text Input to “가나다라마바사“ in the Inspector window
4. Set the Font Asset to “210YouthL SDF 1“ in the Inspector window
5. Open “Assets/TMP/210YouthL SDF 1“ and check that Atlas Population Mode is “Dynamic“
6. Observe the text in the Scene view
Expected result: Text shows up as “가나다라마바사“
Actual result: Text shows up as “가나다라ㅁㅁㅁ“
Reproducible with: 2020.3.44f1, 2021.3.19f1, 2022.2.10f1, 2023.1.0b5, 2023.2.0a4
Reproducible on: Windows 10, Windows 11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note:
The sampling point size of the second FontAsset is so big it can only fit a few characters in the atlas. Reducing the sampling point size, increasing the atlas size or enabling multi atlas texturing will fix the issue.