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Fixed
Fixed in 2021.3.46f1, 2022.3.52f1, 6000.0.25f1, 6000.1.0a2, 7000.0.0a7
Votes
24
Found in
6000.0.23f1
Issue ID
UUM-83744
Regression
No
"TlsException: Handshake failed - error code: UNITYTLS_INTERNAL_ERROR" error when a lot of web requests are sent within a few minutes
Reproduction steps:
1. Open the attached “repro_IN-86007“ project
2. Open the “Assets/Scenes/YGO Deck Builder.unity“ Scene
3. In the Hierarchy, select the “GameObject“ GameObject
4. In the Inspector, the “Web Request Test (Script)” Component, press the “Send“ button
5. Observe the Console
Expected result: All of the requests return “OK | [requestNumber]“ and no errors ever appear
Actual result: After around 1500-1700 requests, the request gets stuck and the “TlsException: Handshake failed - error code: UNITYTLS_INTERNAL_ERROR“ error appears
Reproducible with: 6000.0.23f1
Couldn’t test with: 2021.3.44f1, 2022.3.50f1 - Unresolvable compilation errors
Reproducible on: Windows 10 (22H2)
Not reproducible on: No other environments tested
Note: Restarting the Editor resets the request quota
-
MomSesImSpcl
Oct 09, 2024 23:22
Did some more testing and the error always occurs around 1650 (+- a few).
And the time between requests doesn't matter, i have around 1650 request for one unity session, until i restart the editor.
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Resolution Note (fix version 6000.1.0a2):
Fixed the regression in our MbedTLS builds that caused the entropy pool to dry up or get corrupted after many TLS connections.
Resolution Note (fix version 6000.0.25f1):
Fixed the regression in our MbedTLS builds that caused the entropy pool to dry up or get corrupted after a while.
Resolution Note (fix version 2022.3.52f1):
Fixed the regression in our MbedTLS build that caused the entropy pool to dry up or get corrupted after a while.
Resolution Note (fix version 2021.3.46f1):
Fixed the regression in our MbedTLS build that caused the entropy pool to dry up or get corrupted after a while.