Search Issue Tracker
Fixed
Fixed in 1.8.9
Votes
0
Found in [Package]
1.8.8
Issue ID
TB-326
Regression
No
[Timeline] When calculating the duration of a Timeline asset muted parent tracks are not ignored
Steps to reproduce:
1. Open the attached project "timeline_duration_fix.zip"
2. Open the "Assets/Scenes/SampleScene.unity" Scene
3. Select the GameObject in the Hierarchy
4. Open the Timeline Window
5. Enter Play Mode
Expected Results: Timeline stops playing and muted tracks are ignored
Actual Results: Timeline track keeps playing even when its parent track is muted and ignores the unmuted track duration
Reproducible with: 1.6.5 (2021.3.50f1), 1.8.8 (2022.3.60f1, 6000.0.44f1, 6000.1.0b12, 6000.2.0a8)
Could not test below 1.5.0 due to Timeline package errors after downgrading
Environment tested: Windows 11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
- Async method in Play Mode being aborted when calling `new System.Windows.Forms.Form`
- Animator window Eye button on click visual does not cover the whole area of the button when clicked
Add comment