Search Issue Tracker
Fixed in 1.4.1
Votes
0
Found in [Package]
1.4.0-preview.7
Issue ID
1253397
Regression
No
[Timeline] Tracks can't be added into one category or renamed with DisplayNameAttribute
How to reproduce:
1. Open the "1253397_DisplayName" project
2. Open "123" Scene
3. Open the "CustomTrack.cs" script
4. Observe the classes and attributes in the script
5. Select "Cube" GameObject in the Hierarchy
6. Open the Timeline window
7. Right-click to add a Track (Notice that two Custom Tracks are present)
8. Add the "Custom Track"
9. Right-click on the "Custom Track" to add an Animation clip
10. Hover on the "Add SFX" menu item
Expected result: Tracks can be renamed and added into one category like clips
Actual result: Tracks can't be renamed and added into one category like clips (DisplayNameAttribute doesn't work)
Reproducible with: 2018.4.23f1, 2019.4.2f1 (1.2.14), 2020.1.0b12 (1.3.3), 2020.2.0a14 (1.4.0-preview.7)
Notes:
- DisplayNameAttribute works for clips and markers
- Added a reference on how to reproduce the issue in edit
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (fix version 1.4.1):
Fixed in: 1.4.1