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Fixed in 2017.3.0f3

Fixed in 2017.1

Votes

0

Found in

2017.1.0f1

Issue ID

926701

Regression

No

[Timeline] Root motion in Timeline looks different on Builds

Timeline

-

The Root Transform Rotation (Based Upon (atStart)) and Root Transform Position (XZ) (BasedUp) configuration appear to not affect the animation on Builds, when used in conjunction with the Timeline editor.

Steps to reproduce:
1. Open User's attached project ("UnityProject.zip")
2. Build for Standalone (or iOS, or Android).
3. Play Build
4. Compare with the playing scene in the Editor

Expected behavior: Player and Editor Timeline videos are the same.
Actual behavior: Timeline video in Player is different than in Editor.

Reproduced with: 2017.2.0b1, 2017.1.0f2.
Tested with: macOS, Windows, iOS.

Note:
Animation settings:
Root Transform Rotation (Based Upon (atStart)): Body Orientation
Root Transform Position (XZ) (BasedUp): Center of Mass
What it actually looks like on device:
Root Transform Rotation (Based Upon (atStart)): Original
Root Transform Position (XZ) (BasedUp): Original

Comments (4)

  1. 1dbae97970bce3d76f127e1ab46774ba?d=mm

    AquaGhost

    Sep 22, 2018 17:39

    Still seeing this in 2018.3b

  2. 5c3c2d061656ed7182880a3ddea47c5f?d=mm

    GameDevCouple_I

    May 22, 2018 11:41

    this is still in 2018.1 and 2018.2

  3. 833141fd001912c660177f775222d2ed?d=mm

    GonzoGan

    Mar 31, 2018 23:13

    Issue still there on 2018.3. Fix is not consistant.

  4. F90e0ad1d1b264ee38f98e3edcd34836?d=mm

    sanmn19

    Aug 02, 2017 11:02

    2017.1.0f3 hasn't fixed this issue.

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