Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 2017.1.X
Votes
0
Found in
2017.1.0f1
Issue ID
926701
Regression
No
[Timeline] Root motion in Timeline looks different on Builds
The Root Transform Rotation (Based Upon (atStart)) and Root Transform Position (XZ) (BasedUp) configuration appear to not affect the animation on Builds, when used in conjunction with the Timeline editor.
Steps to reproduce:
1. Open User's attached project ("UnityProject.zip")
2. Build for Standalone (or iOS, or Android).
3. Play Build
4. Compare with the playing scene in the Editor
Expected behavior: Player and Editor Timeline videos are the same.
Actual behavior: Timeline video in Player is different than in Editor.
Reproduced with: 2017.2.0b1, 2017.1.0f2.
Tested with: macOS, Windows, iOS.
Note:
Animation settings:
Root Transform Rotation (Based Upon (atStart)): Body Orientation
Root Transform Position (XZ) (BasedUp): Center of Mass
What it actually looks like on device:
Root Transform Rotation (Based Upon (atStart)): Original
Root Transform Position (XZ) (BasedUp): Original
Comments (5)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Cannot reorder GameObjects in the Hierarchy when the AI Assistant package is installed
- [iOS] Text Input field stops receiving changes when the "Cancel" button is used on the soft keyboard
- [WebGPU] URP RenderGraph RenderPass doesn't clear textures
- Query Builder items display raw code style names instead of human readable labels in search field
- “+” button does nothing and has no functionality when clicked in Human Template "Bone Template" list
AquaGhost
Sep 22, 2018 17:39
Still seeing this in 2018.3b
MadeFromPolygons
May 22, 2018 11:41
this is still in 2018.1 and 2018.2
GonzoGan
Mar 31, 2018 23:13
Issue still there on 2018.3. Fix is not consistant.
sanmn19
Aug 02, 2017 11:02
2017.1.0f3 hasn't fixed this issue.