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By Design

Votes

0

Found in

2019.3.0a1

2019.3.0a3

Issue ID

1155259

Regression

Yes

[Tilemap] Saving the time of tilemap in prefab mode is a lot more than older version of Unity

2D

-

Saving the time of tilemap in prefab mode is a lot more than older version of Unity

Steps to Repro:
1. Create a new or open attached project
2. Window > 2D > Tile palette
3. Create a new Tile palette
4. Add a Sprite to Tile palette
5. Drag Grid gameobject from hierarchy to project window to create a prefab
6. Open grid prefab
7. Paint sprite on tilemap

Actual Result:
Time taken to save a tilemap prefab is a lot more than earlier unity versions

Expected Result:
Time taken to save tilemap prefab should be fast enough

Environment:
Windows Only

Occurring with:
2019.3.0a3, 2019.3.0a1

Working with:
2019.2.0b3, 2019.1.4f1

  1. Resolution Note:

    When Auto Save in Prefab Mode is turned on, after every edit action, the changes need to be updated to the asset, which can take a while (and does take a while in a previous version with a large Tilemap).

    Instead, Auto Save in Prefab Mode can be turned off and changes can be saved manually for a better editing experience.

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