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Found in [Package]

1.4.0 - Netcode

Issue ID

ECSB-1771

Regression

No

TileData is empty on the client when the Mineable flag is false

Package: Unity Netcode

-

Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Enter the Play Mode
4. In the Entities Hierarchy, navigate to Resources > TileChunk_Pf
5. In Inspector, observe “Tile Chunk Component“ and note that all elements have non-zero Id/Health values regardless of Mineable flag
6. In the Entities Hierarchy, at the top left drop-down, select ClientWorld
7. Repeat step 4
8. In Inspector, observe “Tile Chunk Component”

Expected result: Id and Health values for elements that have Mineable disabled correspond to the values in ServerWorld
Actual result: Id and Health values are 0 for elements with Mineable disabled

Reproducible with: 1.7.0 (6000.0.51f1), 1.8.0 (6000.2.4f1)

Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested

Note:
- If you press 'C', all tile data will lose a health on the client, and pressing 'S' will do the same on the server

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