Search Issue Tracker
By Design
Votes
0
Found in
2019.3
2019.3.3f1
2020.1
2020.2
Issue ID
1224569
Regression
No
There is no option to toggle Scene Visibility for multiple objects
Hey Mike! Sent a note in Slack, copying it here:
The reason we went with "only affect the clicked item" was to avoid forcing users to change selection just to hide a single item that's in their way.
For example:
- I have a complex selection, would require lots of manual work to re-select
- I realize there is an item in my scene that is obscuring my vision, causing visual clutter, getting in the way of picking ... whatever it is, it's a problem
- I need to Hide or make Not Pickable just that one item
That would be a very high-pain situation if you were forced to de-select, do the hide action, then re-select everything.
Secondly, the keyboard shortcut for "Hide" is available to perform the action you want, all selected items will be hidden. Default is "H", and you can choose (in Shortcut Manager) whether this action also hides children or not (default is yes).
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note:
This action is by design, to avoid forcing users to change selection when hiding items. However, we do provide a keyboard shortcut for "Hide Selected" that solves the problem here.