Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0b10
Issue ID
1100338
Regression
No
The 'w' UV shortcut button does not working in the Lightmap Preview window
Expected Result
Light map UV grid disappeared from the Lighting Preview Window when 'w' key is pressed.
Actual Result
Light map UV does not disappear.
From step 5 of the test cases located here: https://tinyurl.com/y7e8ng3k.
Steps to reproduce
- Download the project files from OC https://tinyurl.com/y9vn2agw
- Open the RealtimeBakedLightmapTabs test scene
- In the Hierarchy or Scene view select 'Cylinder' game object;
- In the Lighting window open 'Realtime Lightmaps' tab;
- Double-click on the first realtime lightmap (highlighted in yellow).
- Press 'w' button in the Lightmap Preview window;
Broken: 2018.3.0b10, 2018.3.0b1, 2018.3.0a11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note (fix version 2018.3):
The 'w' was never a shortcut, but a placeholder for a 'wireframe' icon.