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In Progress
In Progress in 6000.6.X
Votes
3
Found in
6000.3.0a4
6000.4.0b9
6000.5.0a8
6000.6.0a1
Issue ID
UUM-132450
Regression
Yes
The view renders black when using Framebuffer Fetch with Foveated Rendering in a Player for Meta Quest
Reproduction steps:
1. Open the attached project “ReproProject“
2. Switch to the Android platform in Build Profiles (File → Build Profiles → Select Android, press “Switch Profile”)
3. Build the Player
4. Launch the Player on the device
5. Observe the result on the device
Actual result: The view renders completely black. The scene is not visible
Expected result: The view renders correctly with scene visible
Reproducible in: 1.11.0 (6000.3.0a4), 1.16.1 (6000.3.3f1, 6000.4.0b3, 6000.5.0a4)
Not reproducible in: 1.11.0-exp.1 (6000.3.0a4), 1.16.1 (6000.0.65f1, 6000.2.15f1)
Could not test with:
- Editor: 6000.3.0a1-6000.3.0a3 (OpenXR fails to activate, more info in the internal notes)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Reproducible on devices:
- Oculus Quest 3 (Quest 3), CPU: Snapdragon XR2 Gen 2 (SM8550), GPU: Adreno (TM) 740
- Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650
Notes:
- Not reproducible with Oculus XR plugin
- Not reproducible without Foveated Rendering feature enabled
- Not reproducible in Play Mode
- Reproducible with Vulkan and OpenGLES Graphics API
- After {{FBFFetchLoadFeature}}is enabled and the view renders black, “GPU App T“ drastically increases
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himanchalsharmaa
Mar 16, 2026 15:58
Here's the reference discussion for this bug: https://discussions.unity.com/t/how-to-import-color-backbuffer-to-read-on-meta-quest-3-vulkan/1681683