Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
12.0.0
Issue ID
1327396
Regression
Yes
The textures in the Editor appear blurry when disabling and re-enabling the Texture Streaming after a Build was made
How to reproduce:
1. Open the user's attached "HDRPTexStreamingTest.zip" project
2. Open the "SampleScene" Scene
3. Go to File -> Build Settings
4. Press the "Build" button in the Build Settings
5. Disable and then enable the "Texture Streaming" property in the Quality Settings (Edit -> Project Settings -> Quality)
6. Observe the textures in the Scene
Expected result: No change occurs for the textures in the Scene
Actual result: The textures in the Scene appear blurry and stream in the wrong mip-level
Reproducible with: 10.4.0 (2020.3.3f1), 11.0.0 (2021.1.4f1), 12.0.0 (2021.2.0a13)
Could not test with: 7.5.3 (2019.4.24f1) - Due to project not working when downgraded
Notes:
- Re-opening the Editor fixes the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Editor Window not visualizing changes when selecting different Filter Modes
- Crash on UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () when opening a project
- The Texture Shape of an Image changes from 2D to a Cube when the project is upgraded to 2019 and above
- Building 3D Sample Scenes (URP) Project fails
- Alpha channel is disabled when Alpha Clip Threshold is set to 0
Resolution Note (fix version 12.0.0):
Fixed in: 2021.2.0a17 (12.0.0)
Resolution Note:
Fixed in: 2021.1.8f1