Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
12.0.0
Issue ID
1327396
Regression
Yes
The textures in the Editor appear blurry when disabling and re-enabling the Texture Streaming after a Build was made
How to reproduce:
1. Open the user's attached "HDRPTexStreamingTest.zip" project
2. Open the "SampleScene" Scene
3. Go to File -> Build Settings
4. Press the "Build" button in the Build Settings
5. Disable and then enable the "Texture Streaming" property in the Quality Settings (Edit -> Project Settings -> Quality)
6. Observe the textures in the Scene
Expected result: No change occurs for the textures in the Scene
Actual result: The textures in the Scene appear blurry and stream in the wrong mip-level
Reproducible with: 10.4.0 (2020.3.3f1), 11.0.0 (2021.1.4f1), 12.0.0 (2021.2.0a13)
Could not test with: 7.5.3 (2019.4.24f1) - Due to project not working when downgraded
Notes:
- Re-opening the Editor fixes the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph and the Visual Effects Graph scroll unreasonably fast on OSX
- [Android 4.4] Player crashes at splash screen when building with Frame Timing Stats enabled in the Player Settings
- VisualElement’s auto width is incorrect when the element’s parent has a set width
- Black and white flickering when using two Full Screen Pass Renderer Features
- [Audio] Microphone API latency and audio distortions appear after recording
Resolution Note (fix version 12.0.0):
Fixed in: 2021.2.0a17 (12.0.0)
Resolution Note:
Fixed in: 2021.1.8f1