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Won't Fix
Votes
0
Found in
2022.2.15f1
2023.1.0b12
2023.2.0a10
Issue ID
UUM-34391
Regression
No
The Shadow caster passes for multiple Line Renderers are improperly batched when the Fade Mask Factor is changed
Reproduction steps:
1. Open the attached project “RendererProject”
2. Open “Assets/Scenes/SampleScene.unity”
3. Enter Play Mode
4. In the Hierarchy Window, select the “Line 2” GameObject
5. In the Inspector Window, under the Line Renderer Component double click the “LineMaterial (Instance)” and adjust the “Fade Mask Factor” property using the slider
6. Observe the Line Renderers in the Game View
Expected result: "Line 2" mesh and shadow both changes
Actual result: The shadow of "Line 1" changes along with the mesh and shadow of "Line 2"
Reproducible with: 2022.2.15f1, 2023.1.0b12, 2023.2.0a10
Could not test with: 2020.3.47f1, 2021.3.22f1 ( user’s custom shader compile error)
Reproducible on: Intel macOS 13.2.1
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Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case the team is unable to prioritize fixing this bug. Currently, we're focusing our resources on fixing more critical issues that affect a larger portion of our user base.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.