Search Issue Tracker
Fixed in 1.5.2
Votes
0
Found in [Package]
1.5.2-pre.2
Issue ID
1291455
Regression
No
The selected option in the Timeline Selector menu gets reverted back to the Timeline Asset after Unity loses focus
How to reproduce:
1. Open the attached '1291455.zip' project
2. Open 'SampleScene' (Scenes > SampleScene)
3. Open Window > Sequencing > Timeline
4. In the Project window select the 'Test' Timeline Asset (Assets > Test)
5. In the Timeline Selector dropdown select 'Test (Cube)'
6. Open another application
7. Go back to Unity and observe the Timeline Selector menu
Expected result: 'Test (Cube)' is displayed in the Timeline Selector menu
Actual result: 'Test' is displayed in the Timeline Selector menu
Reproducible with: 2018.4.29f1 (Timeline is part of the Editor), Timeline 1.2.6, 1.5.1-pre.2 (2019.4.14f1, 2020.1.13f1, 2020.2.0b11, 2021.1.0b5)
Notes:
-The issue does not reproduce if instead of doing steps 4 and 5 you select the Cube object in the Hierarchy window
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
- Async method in Play Mode being aborted when calling `new System.Windows.Forms.Form`
- Animator window Eye button on click visual does not cover the whole area of the button when clicked
Add comment