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Won't Fix
Won't Fix in 1.0.X
Votes
0
Found in [Package]
1.0.0
Issue ID
ECSB-170
Regression
No
The same entities are yielded when using 'SetSharedComponentFilter' with two different SharedComponent values
How to reproduce:
1. Open the attached user project “dotsnav - f1.zip“
2. Open Scene "RVO Circle Test" (Assets/Development/RVO)
3. Enter Play Mode
4. Select the four GameObjects named "Poly" and disable, enable, and disable them again
Expected result: The filter works and assigns the correct SharedComponent values (“filtering Entity(56:1): Entity(59:1), Entity(60:1)” and “filtering Entity(57:1): Entity(58:1), Entity(61:1)” should be logged in the Console)
Actual result: The filter doesn’t work and doesn’t assign the correct SharedComponent values (“filtering Entity(56:1): Entity(59:2), Entity(61:2)” and “filtering Entity(57:1): Entity(58:2), Entity(60:2)” is logged in the Console)
Reproducible with: 1.0.0-pre.15 (2022.2.2f1, 2023.1.0a24)
Can’t test with: 0.51.0-preview.32, 0.51.1-preview.21 (2020.3.43f1, 2021.3.16f1), 1.0.0-pre.12 (2022.2.2f1, 2023.1.0a24) (Errors in the Console)
Reproduced on: macOS 13.0.1 (Intel)
Note:
- This issue does not occur when the GameObjects start disabled, or when using one obstacle per NavMesh
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Resolution Note:
There are no fixes planned for this Bug
Resolution Note (1.0.X):
There are no fixes planned for this Bug