Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.0.0
Issue ID
ECSB-170
Regression
No
The same entities are yielded when using 'SetSharedComponentFilter' with two different SharedComponent values
How to reproduce:
1. Open the attached user project “dotsnav - f1.zip“
2. Open Scene "RVO Circle Test" (Assets/Development/RVO)
3. Enter Play Mode
4. Select the four GameObjects named "Poly" and disable, enable, and disable them again
Expected result: The filter works and assigns the correct SharedComponent values (“filtering Entity(56:1): Entity(59:1), Entity(60:1)” and “filtering Entity(57:1): Entity(58:1), Entity(61:1)” should be logged in the Console)
Actual result: The filter doesn’t work and doesn’t assign the correct SharedComponent values (“filtering Entity(56:1): Entity(59:2), Entity(61:2)” and “filtering Entity(57:1): Entity(58:2), Entity(60:2)” is logged in the Console)
Reproducible with: 1.0.0-pre.15 (2022.2.2f1, 2023.1.0a24)
Can’t test with: 0.51.0-preview.32, 0.51.1-preview.21 (2020.3.43f1, 2021.3.16f1), 1.0.0-pre.12 (2022.2.2f1, 2023.1.0a24) (Errors in the Console)
Reproduced on: macOS 13.0.1 (Intel)
Note:
- This issue does not occur when the GameObjects start disabled, or when using one obstacle per NavMesh
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
There are no fixes planned for this Bug