Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
7
Found in
2017.1.1f1
Issue ID
956902
Regression
No
The remaining distance of the Nav Mesh Agent is equal to Infinity even though the agent is moving along the path
To reproduce:
1. Open the project, attached by the user (NAVMESHAGENT REMAINING DISTANCE.zip)
2. Open the "scene 1 Source( 27, 0, -15 )" scene
3. Enter Play mode
4. Observe the console
Expected: NavMeshAgent.remainingDistance is not Infinity
Reproduced in 5.6.4f1, 2017.1.1f1, 2017.1.2f1, 2017.2.0f3, 2017.3.0b4
Could not reproduce in 5.5, quite a few errors in the console
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
Resolution Note:
Will be fixed as part of substantial refactoring work planned for the NavMeshAgent.
More information will be communicated on the Navigation forum. https://forum.unity.com/forums/navigation.79/