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Won't Fix

Votes

0

Found in

2021.3.34f1

2022.3.17f1

2023.2.5f1

2023.3.0b2

6000.0.0b11

Issue ID

UUM-60015

Regression

No

The Player instant crashes when Building And Running a project with RuntimeInitializeLoadType.AfterAssembliesLoaded implementation

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Reproduction steps:
1. Open the attached “repro-project“
2. File > Build And Run
3. Observe the Player crashing

Reproducible with: 2021.3.34f1, 2022.3.17f1, 2023.2.5f1, 2023.3.0b2

Reproduced on: Windows 10
Not reproducible on: No other environment tested

Notes:
1. Reproducible both with Mono and IL2CPP Scripting Backends
2. This crash does not produce debuggable information, such as a crash dump, and no Player log is generated
3. The issue is identified as being caused by the use of RuntimeInitializeLoadType.AfterAssembliesLoaded in the Unity project. This setting schedules the execution of a method after all assemblies are loaded but before the scene is loaded
4. As a workaround, switching the RuntimeInitializeLoadType from AfterAssembliesLoaded to BeforeSceneLoad prevents the crash

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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