Search Issue Tracker
Won't Fix
Won't Fix in 2023.3.X
Votes
0
Found in
2021.3.30f1
2022.3.9f1
2023.1.13f1
2023.2.0b9
2023.3.0a5
Issue ID
UUM-48583
Regression
No
The pasted UI component controls the values of the UI component it was copied from
Reproduction steps:
1. Open the attached “IN-53290 Linked UI Buttons 2.zip“ project
2. Open the “SampleScene”
3. In the Hierarchy, select the “Button2” GameObject (child of “Canvas”)
4. Under the “Button” component in the Inspector, change the “Normal Color” to a different color, distinguishable from the original
Expected result: The “Button1” color remains unchanged and the color of “Button2” changes
Actual result: The “Button1” color changes to the “Normal Color” set in the “Button” component of “Button2”, the “Button2” color remains unchanged and hovering over the “Button2” in the Game view tints the color of “Button1” instead of “Button2”
Reproducible with: 2021.3.30f1, 2022.3.9f1, 2023.1.13f1, 2023.2.0b9, 2023.3.0a5
Reproduced on: Windows 11 pro (22H2)
Not reproduced on: No other environment tested
Notes:
- In the attached project, the “Button” component was copied from the “Button1” and its values were pasted onto the “Button” component of the “Button2”
- Both, pasting the “Button” component values and pasting the “Button” component as new, reproduce the issue
- Reproducible in a new project
- Reproducible in Player
- UI components affected by the issue:
1. “Toggle”
2. “Slider”
3. “Scrollbar”
4. “Scroll Rect”
5. “Button”
6. “Dropdown - TextMeshPro”
7. “TextMeshPro - Input Field”
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue at this time, as we are committed to resolving other higher-priority issues and delivering the new UI system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However, we know each case is different, so please continue to log any issues you find and provide any general feedback on our roadmap page to help us prioritize.
Forum announcement
https://forum.unity.com/threads/ui-toolkit-update-q3-2022.1329159/
Roadmap https://unity.com/roadmap/unity-platform/ui
Resolution Note (2023.3.X):
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue at this time, as we are committed to resolving other higher-priority issues and delivering the new UI system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However, we know each case is different, so please continue to log any issues you find and provide any general feedback on our roadmap page to help us prioritize.
Forum announcement
https://forum.unity.com/threads/ui-toolkit-update-q3-2022.1329159/
Roadmap https://unity.com/roadmap/unity-platform/ui