Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2020.1.X
Votes
0
Found in
2020.2.0a12
Issue ID
1246913
Regression
Yes
[InContext] ApplyPatchedPropertiesToContent: "The object of type 'TextMeshPro' has been destroyed ..."
Text Mesh Pro package "Version 3.0.0-preview.12 - May 11, 2020"
Steps:
1. Import Text Mesh Pro essentials
2. Load "02 - Multi-line TextMesh Pro" scene
3. Convert "Multi Line TextMesh Pro" GameObject to prefab
4. Make an override in "TextMeshPro-Text" component on the instance
5. Switch to InContext mode
6. Remove "TextMeshPro-Text" component
7. Undo
==>
MissingReferenceException: The object of type 'TextMeshPro' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
Not repro in Version 2018.4.23f1 (8a071d16a0e7) + TMP version 1.4.1 (verified)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor window is not restored to previous position when launching the Editor and mouse cursor is on a different screen
- [Usability] Warning message in an Adaptive Probe Volume Component is not informative enough when Realtime Global Illumination is enabled
- Inspector for Adaptive Probe Volumes is not repainted when toggling Realtime Global Illumination setting in the Lighting Window
- Surface Inputs are not rendering when using the custom BaseShaderGUI
- Reflection Problem custom Cubemap loses its reference when HDR is enabled and the platform is switched
Add comment