Search Issue Tracker
Active
Under Consideration for 6000.0.X, 6000.1.X, 6000.2.X
Votes
0
Found in
6000.0.18f1
6000.1.0a7
6000.2.0a1
Issue ID
UUM-79398
Regression
No
The moiré artifacts generated from a Spot Light when the application is built with WebGPU backend support
How to reproduce:
1. Open the “WebGPU-ShadowTest“ project
2. Navigate to “Edit/Project Settings/Player/Other Settings/Graphics APIs“ and add WebGPU
3. Build and Run the “Test“ scene for WebGL
4. Observe the WebGL application
Expected result: No moiré artifacts on the lit areas of objects
Actual result: Moiré artifacts on the lit areas of objects
Reproducible with: 6000.0.18f1
Could not test with: 2021.3.43f1, 2022.3.45f1 (WebGPU not supported)
Reproducible on: macOS 14.6.1 (Intel), Windows 10 Pro (22H2)
Not reproducible on: No other environments tested
Notes:
- Not reproducible in the Editor’s Play Mode
- Not reproducible with Point Light
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Silicon] Crash with multiple StackTraces when entering Play Mode in a project with corrupted FBX files
- Index Out Of Range exception when trying to use Rendering Layer Override in Probe Adjustment Volume without a mask defined in lighting settings
- [Android] [Vulkan] [WebCamTexture] "WebCamTexture.Play" crashes the application when the camera is started
- Huge performance overheads appear when there is a large amount of bindings in the UI Toolkit
- Visual Effects Graph Blackboard can't be scrolled horizontally
Add comment