Search Issue Tracker
Active
Under Consideration for 6000.0.X
Votes
0
Found in
6000.0.18f1
Issue ID
UUM-79398
Regression
No
The moiré artifacts generated from a Spot Light when the application is built with WebGPU backend support
How to reproduce:
1. Open the “WebGPU-ShadowTest“ project
2. Navigate to “Edit/Project Settings/Player/Other Settings/Graphics APIs“ and add WebGPU
3. Build and Run the “Test“ scene for WebGL
4. Observe the WebGL application
Expected result: No moiré artifacts on the lit areas of objects
Actual result: Moiré artifacts on the lit areas of objects
Reproducible with: 6000.0.18f1
Could not test with: 2021.3.43f1, 2022.3.45f1 (WebGPU not supported)
Reproducible on: macOS 14.6.1 (Intel), Windows 10 Pro (22H2)
Not reproducible on: No other environments tested
Notes:
- Not reproducible in the Editor’s Play Mode
- Not reproducible with Point Light
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
Add comment