Search Issue Tracker
Fixed
Fixed in 2021.3.37f1, 2022.3.23f1, 2023.2.16f1, 6000.0.0b11
Votes
0
Found in
2021.3.35f1
2022.3.20f1
2023.2.10f1
2023.3.0b7
6000.0.0b11
Issue ID
UUM-64804
Regression
No
The "loopPointReached" event is continuously triggered when a Video Clip with looping and skip-on-drop disabled restarts playback after reaching the end
Reproduction steps:
1. Open the attached "VideoPlayerEvent" project
2. Open the "Assets/Scenes/SampleScene" scene
3. Enter the Play Mode
4. Observe the Console
Expected results: The "loopPointReached" event is triggered once
Actual results: The "loopPointReached" event is triggered continuously
Reproducible with: 2021.3.35f1, 2022.3.20f1, 2023.2.10f1, 2023.3.0b7
Reproducible on: Windows 11 Pro
Not reproducible on: No other environments tested
Notes:
- Reproducible in Standalone Player
- Reproducible when using a Video Clip asset instead of a URL
- Reproducible with other video formats (mp4, mkv, m4v, mov were tested)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Resolution Note (fix version 6000.0.0b11):
The VideoPlayer auto-rewinds to 0 when Play() is invoked after it has paused at the end of playback. The logic to drive this was incorrect when skip-on-drop is disabled, causing it to go straight back to Pause(). Adjusted the boundary condition testing.