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Fixed in 6000.3.6f1, 6000.4.0b6, 6000.5.0a3

Under Consideration for 6000.4.X

Fix In Review for 6000.0.67f1

Votes

0

Found in

6000.0.62f1

6000.3.3f1

6000.4.0b3

Issue ID

UUM-126164

Regression

Yes

The light range of HDRP realtime spot lights is halved when HDRPAsset Lit Shader Mode is set to Forward or Both

Materials

-

How to reproduce:
1. Open the attached “SampleProject_IDG_lights_shadows.zip” project
2. Open the SampleScene
3. Observe the Scene View

Expected result: Spot light lights up the entire way
Actual result: Spot light cuts off halfway through its range

Reproducible with: 2023.3.0a16, 6000.0.62f1
Not reproducible with: 2023.3.0a15
Could not test with: 6000.2.12f1, 6000.3.0b9, 6000.4.0a4 (Project constantly throwing errors every frame)

Reproducible on: Windows 11 Pro (24H2)
Not reproducible on: No other environments tested

Notes:
-Trees are not affected and are lit properly
-Does not reproduce on Lit Shader Mode - Deferred

  1. Resolution Note (fix version 6000.5.0a3):

    Shadow shader code no longer uses real but instead uses float to cover larger scenes.

  2. Resolution Note (fix version 6000.4.0b6):

    Fixed in 6000.4.0b6

  3. Resolution Note (fix version 6000.3.6f1):

    Fixed in 6000.3.6f1

  4. Resolution Note (fix version 6000.0.67f1):

    Fixed in 6000.0.67f1

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