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Fixed in 6000.0.67f1, 6000.3.6f1, 6000.4.0b6, 6000.5.0a3
Under Consideration for 6000.6.X
Votes
0
Found in
6000.0.62f1
6000.3.3f1
6000.4.0b3
6000.5.0a7
6000.6.0a1
Issue ID
UUM-126164
Regression
Yes
The light range of HDRP realtime spot lights is halved when HDRPAsset Lit Shader Mode is set to Forward or Both
How to reproduce:
1. Open the attached “SampleProject_IDG_lights_shadows.zip” project
2. Open the SampleScene
3. Observe the Scene View
Expected result: Spot light lights up the entire way
Actual result: Spot light cuts off halfway through its range
Reproducible with: 2023.3.0a16, 6000.0.62f1
Not reproducible with: 2023.3.0a15
Could not test with: 6000.2.12f1, 6000.3.0b9, 6000.4.0a4 (Project constantly throwing errors every frame)
Reproducible on: Windows 11 Pro (24H2)
Not reproducible on: No other environments tested
Notes:
-Trees are not affected and are lit properly
-Does not reproduce on Lit Shader Mode - Deferred
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Resolution Note (fix version 6000.5.0a3):
Shadow shader code no longer uses real but instead uses float to cover larger scenes.
Resolution Note (fix version 6000.4.0b6):
Fixed in 6000.4.0b6
Resolution Note (fix version 6000.3.6f1):
Fixed in 6000.3.6f1
Resolution Note (fix version 6000.0.67f1):
Fixed in 6000.0.67f1