Search Issue Tracker
Fixed
Votes
0
Found in
2021.3.36f1
2022.3.21f1
2023.2.14f1
6000.0.0b11
Issue ID
UUM-66733
Regression
No
The handle of a UI Slider cannot be dragged when the UI Slider is rendered on a secondary monitor
Reproduction steps:
1. Open the attached "UGUIMultiDisplay" project
2. Open the "Assets/Scenes/SampleScene" scene
3. Build and Run
4. Try to drag the slider on a secondary monitor
5. Observe the results
Expected results: The slider can be dragged on the secondary monitor
Actual results: The slider cannot be dragged on the secondary monitor
Reproducible with: 2021.3.36f1, 2022.3.21f1, 2023.2.14f1, 6000.0.0b11
Reproducible on: Windows 11 Pro
Not reproducible on: No other environments tested
Note: To reproduce the issue in the attached project on certain versions, it may be necessary to adjust the resolution of the main monitor to a lower setting, otherwise, clicking on the secondary display may cause the click to register on the primary display
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-63551