Search Issue Tracker
Fixed
Fixed in 1.9.4
Votes
0
Found in [Package]
1.9.1
Issue ID
UVSB-2518
Regression
Yes
The GameObject is not moving continuously by holding down the key when the "On Input System Event Vector 2" is set to "On Hold"
How to reproduce:
1. Open the “My project“ project
2. Open the “SampleScene“
3. Enter the Play Mode
4. Press and hold the “A“ or “D“/ “Left arrow“ or “Right arrow“ keyboard buttons
Expected result: The Player GameObject is moving continuously
Actual result: The Player GameObject is not moving continuously
Reproducible with: 1.9.0 (2021.3.31f1), 1.9.1 (2021.3.31f1, 2022.3.10f1, 2023.1.16f1, 2023.2.0b13, 2023.3.0a9)
Not reproducible with: 1.8.0 (2021.3.0f1)
Reproducible on: macOS 13.5.2 (Intel)
Not reproducible on: Windows 11 Pro
Note: Reproducible in Player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Unable to get the list of approved APIs." is thrown when testing the App Packages with Windows App Certification Kit
- [Linux] The mouse wheel input is inverted when scrolling in the Build
- TMP Input Field is moving Text and Caret UI positions for each new line when 'Auto Size' and 'Multi Line Newline' are used
- OnTriggerExit2D events are not triggered when disabling Collider, despite "Callbacks On Disable" being enabled
- [Android] [Vulkan] UI that is activated after a delay flickers when a Scriptable Render Pass goes over it
Resolution Note (fix version 1.9.4):
The issue was fixed in the 1.9.4 version of the Visual Scripting (com.unity.visualscripting) package