Search Issue Tracker
Fixed
Fixed in 7000.0.0a1
Votes
3
Found in
6000.0.2f1
Issue ID
UUM-72556
Regression
Yes
The Game view freezes and error "InvalidOperationException: Trying to use a texture (_AdditionalLightsShadowmapTexture) that was already released or not yet created" thrown when MSAA and is enabled with Forward rendering path
How to reproduce:
1. Create a project with URP 3D sample
2. Open the “GardenScene“
3. Open the “Assets>Settings>PC>PC_High_Renderer.asset“ in the Inspector
4. Set rendering path to Forward
5. Enter the Play Mode
6. Open the “Assets>Settings>PC>PC_High.asset“ in the Inspector
7. Set Anti Aliasing (MSAA) to 2x
8. Observe the Game view
Expected result: No errors are thrown and the Game view does not freeze
Actual result: “InvalidOperationException: Trying to use a texture (_AdditionalLightsShadowmapTexture) that was already released or not yet created“ errors thrown and the Game view freezes
Reproducible with: 6000.0.2f1
Not reproducible with: 2021.3.38f1, 2022.3.29f1
Reproducible on: macOS 13.5.2 (Intel), Windows 10 Pro
Not reproducible on: No other environments tested
Notes:
- Setting the rendering path to Deferred (or disabling Depth Priming Mode) fixes the issue
- The issue happens with MSAA set to 2x, 4x and 8x
- The issue happens with the URP 3D Sample
- Downgrading/upgrading the URP 3D Sample project where the issue was not reproducible to a reproducible with version will make the issue not reproduce. The issue is probably in the makings of the sample
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP
Add comment