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Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
51
Found in
2021.2.0b17
2022.1.0a13
Issue ID
1375664
Regression
Yes
The first Keyboard Input is Ignored and stored for later when renaming Assets causing all Keyboard Inputs to become mixed
To reproduce:
1. Download the attached project "New Unity Project.zip" and open it in Unity
2. In Project view create a Folder or another Asset
3. Try to change its name
Expected Results: You can easily change Asset name and Unity Editor correctly detects Keyboard Input
Actual Results: First Keyboard Input is Ignored and Stored for later causing Asset renaming to become mixed
Notes:
- This issue only happens on macOS systems
- For example, if you press the "L" key on Keyboard, it becomes ignored, then if you press another Key like the "Delete", in Unity Editor you can see that the "L" symbol is printed, then you can press for example the "A" key and observe that the "L" symbol is deleted and if you press then Key like the "T" or another key, you can see that the "A" symbol is printed.
- Its sounds like the first Input is ignored and stored for later causing all Keyboard Inputs to become mixed
Reproducible on Unity 2021.2.0b17 and 2022.1.0a13
Not reproducible on Unity 2021.1.27f1, 2021.2.0b16 and 2022.1.0a12
Regression on Unity 2021.2.0b17 and 2022.1.0a13
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Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a14
Recent Mac Metal editor change delayed frame updates by 1, affecting keyboard input lag - this is now fixed.
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.2f1
Recent Mac Metal editor change delayed frame updates by 1, affecting keyboard input lag - this is now fixed.