Search Issue Tracker
Fixed in 2021.1.X
Votes
2
Found in
2020.2.0b2
2020.2.1f1
2021.1
Issue ID
1302708
Regression
Yes
The cursor doesn't lock or become invisible with CursorLockMode.Locked method when entering the Play Mode after the first time
How to reproduce:
1. Open the user's attached "Test4" project
2. Open the Scene "SampleScene"
3. Enter the Play Mode
4. Exit the Play Mode
5. Enter the Play Mode
Expected results: The cursor becomes invisible and is locked
Actual results: The cursor stays visible and doesn't lock
Reproducible with: 2020.2.0b2, 2020.2.1f1, 2021.1.0b1
Not reproducible with: 2018.4.30f1, 2019.4.17f1, 2020.1.17f1, 2020.2.0b1
Notes:
- Pressing on the Game view will make the cursor invisible and lock it
- The issue is also reproducible with the "Cursor.visible = false" method, the cursor will not become invisible
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 2021.1):
Fixes cursor lock and hide when entering playmode. Currently the cursor locks/hides on entering playmode the first time; every other time it hides but does NOT lock until you unhide (e.g. press escape) and then click in the gameview.
Fixed in 2021.2.0a11
This does not affect the build player.
Resolution Note (fix version 2021.1):
Fixed in 2021,1,17f1
After regression fix, you need to click on game view to make it invisible instead of hovering on game view.