Search Issue Tracker
Active
Under Consideration for 6000.6.X
Votes
0
Found in
6000.0.69f1
6000.3.11f1
6000.4.0b11
6000.5.0a8
6000.6.0a1
Issue ID
UUM-138406
Regression
No
Inconsistent value calculations between Operating Systems when casting rigidbody.transform.localScale = Vector3.zero
How to reproduce:
1. Open the attached “IN-138602.zip” Project
2. Open the “SampleScene”
3. Enter Play Mode
4. Observe the Console Window
Actual result: “transform.localScale = Vector3.zero” throws a “NaN” value
Expected result: “transform.localScale = Vector3.zero” shows 0 as the value
Reproducible with: 6000.0.72f1, 6000.3.12f1, 6000.4.1f1, 6000.5.0b2, 6000.6.0a2
Reproducible on: macOS Unity Editor 26.3.1 (M3 Pro), macOS Standalone Player, Android Player
Not reproducible on: Windows Unity Editor, Windows Standalone Player
Note: Related Discussions Thread - https://discussions.unity.com/t/nan-in-rigidbody-position/1714445
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment