Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.16.0-pre.1
Issue ID
OXRB-617
Regression
Yes
The Android Player is not rendered when the OpenXR plugin is installed and the OpenGLES3 Graphics API is selected
Reproduction steps:
1. Open the attached “IN-112865” project
2. Build and Run the Android Player
3. Observe the Android Player
Expected behavior: An empty Unity scene is rendered
Actual behavior: A black screen is displayed
Reproducible with: 1.14.3 (2022.3.64f1), 1.15.0 (2022.3.64f1, 2022.3.66f1), 1.15.1 (6000.0.56f1), 1.16.0-pre.1 (6000.0.56f1, 6000.1.16f1, 6000.2.1f1, 6000.3.0a5)
Not reproducible with: 1.15.0-pre.1, 1.15.0-pre.2 (2022.3.64f1)
Reproducible environments: Windows 11 (by reporter), macOS 15.6
Not reproducible environments: No other environments tested
Reproducible with these devices:
VLNQA00641 - Google Pixel 9 (Pixel 9), CPU: -, GPU: Mali-G715, OS: 15
Notes:
- This issue is reproducible with OpenXR plugin versions from 1.11.0 onwards. A fix rolled out as part of 1.15.0, but seems to only affect projects using Vulkan as the primary API.
- Reproducible only with OpenGLES3 Graphics API
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Thank you for your feedback regarding OpenXR support on the Android mobile platform. Currently, Unity’s OpenXR Plug-in is designed to support HMD devices and PC with stereo rendering, and mobile platforms typically require monoscopic rendering, which is not supported at this time.
We appreciate your suggestion to add OpenXR support for Android mobile using OpenGL ES. However, please note that Unity’s OpenGL ES support is now in maintenance mode, and we are not planning to introduce new feature enhancements on OpenGL ES.
If you have further questions or feature requests, please feel free to share them with us.