Search Issue Tracker
Fixed
Fixed in 2023.1.14f1
Votes
0
Found in
2023.1.13f1
Issue ID
UUM-56951
Regression
Yes
Texture3d preview is not showing up when Direct3D12 Graphics API is used
Reproduction steps:
1. Open the attached ‘Texture3D Bug.zip” project
2. Select the “Assets/Example3DTexture.asset” Asset in the Project window
3. Observe the Preview window at the bottom of the Inspector
Expected result: Texture’s preview is seen in the Preview window
Actual result: The Preview window is empty
Reproducible with: 2023.1.0a1, 2023.1.13f1
Not reproducible with: 2021.3.32f1, 2022.3.14f1, 2023.2.1f1, 2023.3.0a15
Fixed in: 2023.1.14f1
Reproducible on: Windows 10 Pro (22H2)
Not reproducible on: No other environment tested
Note: Reproduction is only achievable when using the Direct3D12 Graphics API
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a specific scene
- The Inspector header is incorrectly displayed when scripts are recompiled while a Scriptable Object instance is selected
- NullReferenceException is thrown when overriding the UxmlObjectReferences in template instances
- Shaders created with Shader Graph generate a large amount of shader variants and cause slow build times when using a baked lightmap in BIRP
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled
Add comment