Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2020.3.13f1
2022.1.0a2
Issue ID
1350456
Regression
Yes
Texture2D reference to .tif format file is lost when upgrading project up to 2022.1.0a2 or above
Reproduction steps:
1. Open the attached project ("Case_1350456_Repro.zip") with Unity 2022.1.0a2 or above
2. Observe the "Test" prefab's "Reftex" reference
Expected result: No errors are thrown after upgrading the project, references are not lost
Actual result: Error is thrown ("Could not create asset from Assets/Scenes/testTex_2d1.tif: File could not be read")
Reproducible with: 2022.1.0a2, 2022.1.0a4
Not reproducible with: 2018.4.36f1, 2019.4.29f1, 2020.3.16f1, 2021.1.17f1, 2021.2.0b5, 2022.1.0a1
Note:
- Issue reproduces with both regular GameObjects and Prefabs
- Reproduced the issue when upgrading from these Unity versions: 2018.4.36f1, 2019.4.29f1, 2020.3.13f1, 2021.1.17f1
- Couldn't reproduce the issue when upgrading from Unity 2021.2.0b5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a7