Search Issue Tracker
By Design
Votes
0
Found in
5.4.0p2
Issue ID
829266
Regression
Yes
Texture quality differs between Unity 4 and Unity 5 when downscaling
How to reproduce:
1. Open both attached projects on appropriate versions
2. Open 'test' scenes
3. Compare texture visuals between 4.6 and 5.4 using different compression settings
Expected behaviour: texture visually looks the same between versions when down scaled
Actual behaviour: Texture in 4.6.8 looks more vibrant and sharp than in 5.4 when down scaled
Reproduced on: 5.1.4f1, 5.2.4f1, 5.3.6p4, 5.4.1f1, 5.5.0b2
Not reproduced on: 4.6.8f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fix for 2022.3.X: Flickering of HDRP Directional Light shadows with DirectionalMixedCachedShadows when in an Entities Graphics rendered Subscene
- "Objects are trying to be loaded during a domain backup." errors on entering Playmode
- Transform Node does not have outputs when it is created
- Changing the Default Icon does not change the executable's icon when re-building the project
- Texture is stored upside down when using Blit
Add comment