Search Issue Tracker
By Design
Votes
0
Found in
5.4.0p2
Issue ID
829266
Regression
Yes
Texture quality differs between Unity 4 and Unity 5 when downscaling
How to reproduce:
1. Open both attached projects on appropriate versions
2. Open 'test' scenes
3. Compare texture visuals between 4.6 and 5.4 using different compression settings
Expected behaviour: texture visually looks the same between versions when down scaled
Actual behaviour: Texture in 4.6.8 looks more vibrant and sharp than in 5.4 when down scaled
Reproduced on: 5.1.4f1, 5.2.4f1, 5.3.6p4, 5.4.1f1, 5.5.0b2
Not reproduced on: 4.6.8f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment