Search Issue Tracker
By Design
Votes
0
Found in
5.4.0p2
Issue ID
829266
Regression
Yes
Texture quality differs between Unity 4 and Unity 5 when downscaling
How to reproduce:
1. Open both attached projects on appropriate versions
2. Open 'test' scenes
3. Compare texture visuals between 4.6 and 5.4 using different compression settings
Expected behaviour: texture visually looks the same between versions when down scaled
Actual behaviour: Texture in 4.6.8 looks more vibrant and sharp than in 5.4 when down scaled
Reproduced on: 5.1.4f1, 5.2.4f1, 5.3.6p4, 5.4.1f1, 5.5.0b2
Not reproduced on: 4.6.8f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment