Search Issue Tracker


Fixed in 2021.3.36f1, 2022.3.20f1



Found in



Issue ID




Texture .meta files contain override information for all platforms even when only one platform is overriden



Steps to reproduce:
1. Open the attached user's project "1706984-Texture Importer Server"
2. In the Project Window, navigate to "Assets/unnamed.jpg" and open in Explorer
3. Open "unnamed.jpg.meta" via Text Editor and search for "Server" entry

Expected Result: The "platformSettings" array contains only an entry for "DefaultTexturePlatform" and "Standalone"
Actual Result: The array contains an entry for "Server"

Reproducible with: 2021.3.32f1, 2022.3.14f1
Not reproducible on: 2023.2.0f1, 2023.3.0a14

Testing Environment: Windows 10
Not reproducible on: No other environment tested

-After upgrading from 2020 to 2021, the customer has found that the editor now has the non-optional build target of "Server". This is problematic as it causes the Texture Importer to add a "platformSettings" for this target even if the settings are not overridden for this platform and the platform is never used.
-The result is that all of their texture .meta files contain additional delta and bloat which is causing pain in their version control (added delta, added storage overhead)

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.