Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
2.1.6
3.2.0-pre.2
Issue ID
TMPB-21
Regression
No
TextMeshPro text is visible for 1 frame regardless of RectMask2D when enabling Text Component
How to reproduce:
1. Open the user's attached project
2. Open scene Scenes/SampleScene
3. Press the Play button
4. In the Hierarchy window, select the GameObject "TextName" (under Canvas -> MaskIssue -> TextMask)
5. In the Inspector view, disable and re-enable the checkbox next to the TextMeshPro - Text (UI) Component
6. Observe the Game view while performing step 5
Expected result: no text is visible in the Game view
Actual result: the text "Droppod name" is visible for one frame in the Game view after the GameObject has been re-enabled
Reproducible with: 2.1.6 (2019.4.32f1), 3.0.6, 3.2.0-pre.2 (2020.3.23f1, 2021.1.28f1, 2021.2.3f1, 2022.1.0a15)
Notes:
1. With TextMeshPro 2.1.6 (2019.4.32f1), the text stays permanently visible when the GameObject is re-enabled
2. On some versions, it takes several repeated attempts to notice the text becoming visible for one frame
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up
- "GUI Error: Invalid GUILayout" and "NullReferenceException" are thrown when adding Scenes to "Scenes in Baking Set" in Adaptive Probe Volumes
- Inspector window not updating when switching GameObjects in Play Mode while having a VR headset connected
- "UnityException: GetName can only be called from the main thread." erors are thrown when the Shortcuts window is opened and entering Play Mode with a shortcut
- [Android] Light2D visuals stacking over frames when using RenderGraph
Resolution Note:
Thank you for bringing this issue to our attention. After careful consideration, we have determined that this issue is not aligned with our current development priorities and focus areas (UI Toolkit). As such, we have decided not to invest time and resources into addressing it. We appreciate your input and understanding, and please let us know if you have any other concerns or issues you would like to report in the future.