Search Issue Tracker
By Design
Votes
0
Found in [Package]
3.2.0-pre.1
Issue ID
1371156
Regression
Yes
[TextMeshPro] Text GameObject isn't being rendered when using a CJK Font Asset
How to reproduce:
1. Open the attached project "repro"
2. Open the Scene "SampleScene" (Assets/Scenes/SampleScene.unity)
3. In the Hierarchy window, select the "Text (TMP)" GameObject
4. Inspect the Scene view
Expected result: The GameObject's Text is displayed
Actual result: The GameObject's Text is not displayed
Reproducible with: 3.2.0-pre.1 (2020.3.20f1, 2021.1.25f1, 2021.2.0b15, 2022.1.0a12)
Not reproducible with: 2.1.6 (2019.4.31f1), 3.0.6 (2020.3.20f1, 2021.1.25f1, 2021.2.0b15, 2022.1.0a12)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note:
In this latest release of the TMP package, the shaders have been updated. As such, users should re-import the TMP Essential Resources by using the Window - TextMeshPro - Import TMP Essential Resources menu.