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Fixed in 3.0.4
Fixed in 1.5.4, 2.1.4
Votes
0
Found in [Package]
3.0.3
Issue ID
1303957
Regression
No
TextMeshPro Exceptions thrown and text disappears because text has changed and not been reparsed
How to reproduce:
1. Open the attached project ("TMProUpgradeBug.zip")
2. Notice KeyNotFoundException
Expected results: Text is seen in the Canvas
Actual results: Text disappears because the text has not been re-parsed
Reproducible with: TMP 2.1.3 (2019.4.19f1), TMP 3.0.3 (2020.1.17f1)
Could not test with: 2018.4.31f1, 2021.1.0b5, 2021.2.0a3 (After upgrading/downgrading can't reproduce with current project)
Workaround:
In OnPreRenderCanvas()
Change this :
if (m_isInputParsingRequired || m_isTextTruncated)
{
#if TMP_PROFILE_ON
Profiler.BeginSample("TMP - ParseInputText()");
#endif
ParseInputText();
TMP_FontAsset.UpdateFontFeaturesForFontAssetsInQueue();
#if TMP_PROFILE_ON
Profiler.EndSample();
#endif
}
To This:
ParseInputText();
TMP_FontAsset.UpdateFontFeaturesForFontAssetsInQueue();
This change has to be done in both TMPro_Private.cs and TMPro_UGUI_Private.cs files. This change should be done in the Global Package Cache otherwise, closing / re-opening Unity will revert the change.
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Resolution Note (fix version 3.0.4):
Fixed in TMP 3.0.4 which is available in Unity
Resolution Note (fix version 2.1.4):
Fixed in TMP 2.1.4 which is available in Unity 2019.1.0a1 and above
Resolution Note (fix version 1.5.4):
Fixed in TMP 1.5.4 which is available in Unity 2018.4