Search Issue Tracker
Fixed
Fixed in 2022.3.0f1, 2023.2.0b10, 2023.3.0a8
Votes
0
Found in
2022.2.19f1
2023.1.0b16
2023.2.0a15
2023.3.0a3
Issue ID
UUM-36113
Regression
No
TextMeshPro component does not perform linear color conversion when the VertexColorAlwaysGammaSpace option is enabled
Reproduction steps:
1. Open the attached project “CanvasTextBug“
2. Open the Scene “Assets/Scenes/SampleScene”
3. In the Hierarchy window select the GameObject “Canvas”
4. In the Canvas component enable the option “Vertex Color Always in Gamma Color Space”
5. In the GameView observe the text “Text UGUI”
Expected result: The text color remains the same
Actual result: Enabling the option “Vertex Color Always in Gamma Color Space” changes the text color
Reproducible with: 2022.2.19f1, 2023.1.0b16, 2023.2.0a15
Couldn't test with: 2020.3.48f1, 2021.3.25f1 (“Vertex Color Always in Gamma Color Space” option does not exist)
Reproducible on: Windows 11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 2022.3.0f1):
Fix is part of 3.2.0-pre.6