Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.1.0f2
Issue ID
1055820
Regression
No
Text display color turns black after applying Font Asset which was expanded in the Project window
How to reproduce:
1. Open the attached "TestFor1055820.zip" project
2. Open the Fonts folder in the Project window
3. Expand any of the Font Assets
4. Assign that Font Asset to the Text gameObject
5. Observe how the Text turns black
Expected result: Text color remains unchanged after assigning the Font Asset
Actual result: Text color turns black after assigning the Font Asset
Reproducible with: 2017.1.4p2, 2017.2.3p1, 2017.4.5f1, 2018.1.6f1, 2018.2.0b11, 2018.3.0a3
Note: reimporting the Font Asset or creating anything in the Project window fixes the issue
Comments (13)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
- "CommandBuffer: temporary render texture not found while executing" warning is shown when Compatibility Mode is enabled and Camera stacking is used
- NotImplementedException is thrown when using System.String.Replace(String, String, Boolean, CultureInfo)
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
RickshawDerpyDerp
Jun 14, 2019 03:50
I just built my project for a test-drive and suddenly most of my white UI text is black, what is going on?? It is set to white and I can't change it back
aliddell_aukl
Jun 06, 2019 20:36
Same question here.. still happening in 2019 what is causing this and why won't fix?!?
eloiii
May 31, 2019 19:36
Why is it marked as "Won't Fix?" I'm having it and I don't know how to fix it! :(