Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.4.6
1.5.1
Issue ID
DSTR-1149
Regression
No
Test results are logged in the wrong Editor's Console when two Editor instances are running simultaneously
How to reproduce:
1. Open any project
2. Open the attached “ReproProject” to have two projects running simultaneously
3. In the “ReproProject” project, open the Test Runner window
4. Select the Player tab
5. Click the Run All button
6. Observe the Console of both projects.
Expected result: Tests are completed with a status of “failed,” and errors are displayed in the Console of the “ReproProject” project
Actual result: Tests do not finish, and no errors are logged in the Console of the “ReproProject” project, errors are logged in the other project instead
Reproducible with: 1.4.1 (2022.3.62f1), 1.4.6 (2022.3.62f1), 1.5.1(6000.0.49, 6000.1.3f1, 6000.2.0b1)
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some package directories are not found, and errors are thrown in the Console when the project path is quite long
- Code runs slower when using a cached exception instance compared to creating a new one
- Broken UI in Default Preset Add Section of "Preset Manager" window
- [iOS] The Player freezes when closing the Notification Center and quickly swiping down from top
- Crash on Texture2D:SetPixelImpl when rapidly calling Texture2D.Apply()
Resolution Note:
All player communication is routed back into only one active editor instances - this means, that all messages, including test communications will arrive to one editor, no matter which one launched the player. We recommend only running tests in the Player with one editor instance open.