Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.4.1f1
Issue ID
861631
Regression
No
Terrain's tree material cause memory leak after refresh
To reproduce:
1) Open attached project (in edit) and the scene inside of it
2) Open profiler window, focusing simple memory look
3) Play the scene
4) Press X on the keyboard a few times
Expected: Material count stays the same in profiler and drawInfo
Actual: Material count is constantly rising, causing memory to leak
Reproduced in 5.4.0f3, 5.4.4p4, 5.5.0p4, 5.5.2f1, 5.6.0b9
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
- Field is still marked as changed when changed back to its default state in UI Builder
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
Add comment