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Fixed in Unity 2017.1

Votes

0

Found in

5.4.1f1

Issue ID

861631

Regression

No

Terrain's tree material cause memory leak after refresh

Terrain

-

-

Priority: 3Not yet prioritized for a release

-

Severity: 3Secondary functionality broken

To reproduce:
1) Open attached project (in edit) and the scene inside of it
2) Open profiler window, focusing simple memory look
3) Play the scene
4) Press X on the keyboard a few times

Expected: Material count stays the same in profiler and drawInfo
Actual: Material count is constantly rising, causing memory to leak

Reproduced in 5.4.0f3, 5.4.4p4, 5.5.0p4, 5.5.2f1, 5.6.0b9

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