Search Issue Tracker
Fixed
Votes
0
Found in
2020.3.26f1
Issue ID
UUM-55027
Regression
Yes
TerrainData.AwakeFromLoad takes around 13-19 ms after loading a Terrain from an asset bundle
How to reproduce:
1. Open the attached project ("TerrainBundleTest.zip")
2. Open Profiler if it's not open (Ctrl/command + 7)
3. Enter Play Mode, wait for the terrain to load, and exit Play Mode
4. In the Profiler hierarchy view search for the keyword "TerrainData.AwakeFromLoad" in the first few frames of the Profiler data
Expected result: TerrainData.AwakeFromLoad does not take 13-19 ms of time
Actual result: TerrainData.AwakeFromLoad takes 13-19 ms of time
Reproducible with: 2020.2.0b10, 2020.3.26f1
Not reproducible with: 2019.4.34f1, 2020.2.0b9, 2021.2.8f1, 2022.1.0b4, 2022.2.0a2
Note:
- If you select the Assets/Terrain and change the heightmap resolution of the terrain to 513 * 513, rebuild the asset bundle that contains the terrain asset (I.e. Go to the addressables group window and perform a rebuild there) and repeat steps 1 - 5, the delay for TerrainData.AwakeFromLoad reduces to less than 5 ms.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-1883